Biq
- Ultimate 2 user
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In turn, the number of particles on a frame affects performance, particularly if you've got a processor or graphics card towards the bottom end of HitFilm's minimum spec.Because of this, there's always going to need to be a maximum range for these sort of controls.
For the 'Life' control, 30 seconds generally provides a nice balance between being able to create the effect you want, and not having to worry that your export will take several days to complete!
I can confirm that Axel's suggestion of using the 'Time Scale' control should provide a rather elegant solution for you though.
If you're doing a starfield, you can put the timescale to 0, as presumably you don't want movement, just a stationary starfield. That way it can last as long as you want.
It would be soooo nice if that is actually how it worked. But, while that is the logical way to approach it, its not the perspective some users (or reviewers) employ when examining the situation. I'm glad you understand it clearly though.If people add a billion particles, surely they would expect it might take a while.
Actually, I believe the ship is moving. Through the stationary star field. Technically, yes, all the stars are moving as the universe expands and the galaxy spins, but not on a level that is visible. The apparent motion of the stars through the windows of the Enterprise is entirely due to the movement of the ship. And can be perfectly simulated by animating a camera moving through a stationary star field.Haven't you looked out the window of the Enterprise lately? The stars are moving dude!
Actually, I believe the ship is moving. Through the stationary star field. Technically, yes, all the stars are moving as the universe expands and the galaxy spins, but not on a level that is visible. The apparent motion of the stars through the windows of the Enterprise is entirely due to the movement of the ship.
And can be perfectly simulated by animating a camera moving through a stationary star field.
Yeah, absolutely. Especially if you use the Time Scale control, which would allow you to use a point emitter, shoot out particles as far as you want, then freeze them in time all at once, so you could move your camera about through them.
They won't blink unless the settings or some external effect is telling them to; the only way we could troubleshoot that is if you send us the project file to take a look at, via the Support system.